Room cursors
In the 3D room the pointer acts out what a click will do. Each one plays its action when it appears, then keeps a gentle loop. Hover a tile and your own pointer becomes it, at its real size, moved by your computer so it never lags.
Arrow
arrowNothing here answers a click. Drag to look around.
Doesn't move.
Sit down
sitAn empty chair: a click takes it. Walking into one sits you down as the hold fills.
0.6 s entrance, 1.8 s loop. Loops under Lively.
Get up
getUpYour own chair: a click stands you up behind it. Holding S in your seat does the same as the hold fills.
0.65 s entrance, 1.8 s loop. Loops under Lively.
Look around
lookDragging turns your head. The eye looks the way you drag, and roves while you hold.
0.3 s entrance, 4.2 s loop. Loops under Calm and Lively.
Turn the table
turnSpinning the table view: dragging it, its coast, and A or D. It turns the way you spin.
0.4 s entrance, 1.6 s loop. Loops under Calm and Lively.
Walk
walkMoving with W A S D or the arrow keys. The feet walk the way you go.
1 s loop. Loops under Calm and Lively.
Run
runMoving with Shift held: longer strides, both feet off the ground mid-stride.
0.6 s loop. Loops under Calm and Lively.
Close up
closeUpA person: a click frames them, the camera's close-up.
0.42 s entrance, 2.4 s loop. Loops under Lively.
Screen
screenA screen you are not on: a click brings it up close to use.
0.42 s entrance, 2.4 s loop. Loops under Lively.
Step back
pullBackOff the person or screen you are framing: a click steps back to where you were.
0.42 s entrance, 2.4 s loop. Loops under Lively.
Strike
ringSomething that sounds (the gong): a click strikes it.
1 s entrance, 2.2 s loop. Loops under Lively.
Press
pressSomething a click sets off, with no sound of its own.
0.32 s entrance, 1.7 s loop. Loops under Lively.
Open
openSomething a click opens (the windows): the casements swing out and the air comes in.
0.7 s entrance, 2.4 s loop. Loops under Lively.
Close
closeSomething a click closes (the windows): the casements swing shut.
0.6 s entrance, 2.4 s loop. Loops under Lively.
Switch on
switchOnA switch that is off: a click turns it on.
0.55 s entrance, 2.2 s loop. Loops under Lively.
Switch off
switchOffA switch that is on: a click turns it off.
0.5 s entrance.
Toggle
toggleA two-way switch: a click flips it.
0.45 s entrance, 2.4 s loop. Loops under Lively.
Zoom in
zoomInThe wheel, forwards: the view narrows in.
0.36 s entrance.
Zoom out
zoomOutThe wheel, backwards: the view widens out.
0.36 s entrance.
Every frame
The frames one glyph is drawn as: its entrance (i), its loop (l), its key pose for Still (s) and, for the holds, each step of the hold (p).