Room cursors

In the 3D room the pointer acts out what a click will do. Each one plays its action when it appears, then keeps a gentle loop. Hover a tile and your own pointer becomes it, at its real size, moved by your computer so it never lags.

Behind
RoomLightDark
Size
Four timesReal
Motion
LivelyCalmStill
Speed
Real timeQuarter

Arrow

arrow

Nothing here answers a click. Drag to look around.

Doesn't move.

Sit down

sit

An empty chair: a click takes it. Walking into one sits you down as the hold fills.

0.6 s entrance, 1.8 s loop. Loops under Lively.

Get up

getUp

Your own chair: a click stands you up behind it. Holding S in your seat does the same as the hold fills.

0.65 s entrance, 1.8 s loop. Loops under Lively.

Look around

look

Dragging turns your head. The eye looks the way you drag, and roves while you hold.

0.3 s entrance, 4.2 s loop. Loops under Calm and Lively.

rovecenennwwswsse

Turn the table

turn

Spinning the table view: dragging it, its coast, and A or D. It turns the way you spin.

0.4 s entrance, 1.6 s loop. Loops under Calm and Lively.

rightleft

Walk

walk

Moving with W A S D or the arrow keys. The feet walk the way you go.

1 s loop. Loops under Calm and Lively.

rightleft

Run

run

Moving with Shift held: longer strides, both feet off the ground mid-stride.

0.6 s loop. Loops under Calm and Lively.

rightleft

Close up

closeUp

A person: a click frames them, the camera's close-up.

0.42 s entrance, 2.4 s loop. Loops under Lively.

Screen

screen

A screen you are not on: a click brings it up close to use.

0.42 s entrance, 2.4 s loop. Loops under Lively.

Step back

pullBack

Off the person or screen you are framing: a click steps back to where you were.

0.42 s entrance, 2.4 s loop. Loops under Lively.

Strike

ring

Something that sounds (the gong): a click strikes it.

1 s entrance, 2.2 s loop. Loops under Lively.

Press

press

Something a click sets off, with no sound of its own.

0.32 s entrance, 1.7 s loop. Loops under Lively.

Open

open

Something a click opens (the windows): the casements swing out and the air comes in.

0.7 s entrance, 2.4 s loop. Loops under Lively.

Close

close

Something a click closes (the windows): the casements swing shut.

0.6 s entrance, 2.4 s loop. Loops under Lively.

Switch on

switchOn

A switch that is off: a click turns it on.

0.55 s entrance, 2.2 s loop. Loops under Lively.

Switch off

switchOff

A switch that is on: a click turns it off.

0.5 s entrance.

Toggle

toggle

A two-way switch: a click flips it.

0.45 s entrance, 2.4 s loop. Loops under Lively.

Zoom in

zoomIn

The wheel, forwards: the view narrows in.

0.36 s entrance.

Zoom out

zoomOut

The wheel, backwards: the view widens out.

0.36 s entrance.

Every frame

The frames one glyph is drawn as: its entrance (i), its loop (l), its key pose for Still (s) and, for the holds, each step of the hold (p).

arrowsitgetUplookturnwalkruncloseUpscreenpullBackringpressopencloseswitchOnswitchOfftogglezoomInzoomOut
i0
i1
i2
i3
i4
i5
i6
i7
i8
l0
l1
l2
l3
l4
l5
l6
l7
l8
l9
l10
l11
l12
l13
l14
l15
l16
l17
l18
l19
l20
l21
l22
l23
l24
l25
l26
s
p0
p1
p2
p3
p4
p5
p6
p7
p8
p9
p10
p11
p12
p13
p14
p15
p16